Real-time display of virtual humans: levels of details and impostors

نویسندگان

  • Amaury Aubel
  • Ronan Boulic
  • Daniel Thalmann
چکیده

Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has been conducted to tackle the issue of real-time rendering of numerous virtual humans. This paper presents a hardware-independent technique that improves the display rate of animated characters by acting on the sole geometric and rendering information. We first review the acceleration techniques traditionally in use in computer graphics and highlight their suitability to articulated characters. Then we show how impostors can be used to render virtual humans. We introduce concrete case studies that demonstrate the effectiveness of our approach. Finally, we tackle the visibility issue.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Animated Impostors for Real-Time Display of Numerous Virtual Humans

Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has been conducted to tackle the issue of real-time rendering of numerous virtual humans. However, due to the growing interest in collaborative virtual environments the demand for numerous realistic avatars is becoming strong...

متن کامل

Lowering the Cost of Virtual Human Rendering With Structured Animated Impostors

We present in this paper an image-based rendering technique to represent virtual humans in real-time. Though we deal only with virtual humans, the concept can be applied to any articulated character. Our technique is termed animated impostors because it extends the notion of dynamic impostors to take into account changes in the character’s appearance. We also show how impostors can be embedded ...

متن کامل

Animating Humans on Handheld Devices for Interactive Gaming

This paper examines the implementation and efficacy of impostor-based techniques on smallscreen devices, and compares their effectiveness with that of the same techniques when used on desktop computers. Firstly, a real-time computer game has been implemented on a Personal Digital Assistant (PDA), featuring animated humans in a virtual city. Secondly—in order to examine the potential of impostor...

متن کامل

Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings

In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of Detail (LOD) techniques such as reducing geometric complexity, or substituting impostor images for geometry, are usually employed. Image-based or impostor techniques have been gaining in popularity in recent years, alon...

متن کامل

Automated Generation and Realtime Display of Forested Virtual Environments

We present a system for automatic generation and real-time rendering of forested virtual environments. We produce realistic, eroded landscapes and place tree objects in the scene using ecosystem modelling techniques. The tree objects are generated from L-System models to produce closed triangle meshes. These are used to produce a set of discrete level of detail models, which are converted to tr...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • IEEE Trans. Circuits Syst. Video Techn.

دوره 10  شماره 

صفحات  -

تاریخ انتشار 2000